The new patch brings some additional balance changes
Patch 7.20 brought a lot of changes to Dota 2. These changes entirely disrupted the game, and completely changed the meta. But oftentimes it also meant that many of the things were unbalanced, and so there have been a lot of patches in the past month. Just a couple of weeks after the release of Patch 7.20d, Patch 7.20e has hit the game.
Here are some of the most important changes:
Bonus agility reduced from +8 to +6 (cost reduced by 25)
The Wraith Band has become one of the most cost-effective early game items in the game. Due the attack speed it gave, it became a staple pick for agility carries. Seeing multiple of them in the inventory is commonplace now. But it is a bit unbalanced for the cost, and this is the fourth time it has received a nerf.
Counterspell duration reduced from 1.4 to 1.2
Counterspell manacost increased from 40 to 45/50/55/60
The new ability on Anti-Mage removed the need to build Aghs, and it made him too OP to be countered. This skill is like a Linken and Lotus Orb in one, with an extremely low cooldown. A justified nerf.
Equilibrium mana restore from 80/100/120/140% to 65/90/115/140%
OD had received straight buffs since his rework in Patch 7.20. This is the first nerf that the hero has received. His win rate is at an all-time low, but Armel’s recent performance against Team Admiral where he scored 18-0 is proof that hero can be a beast when in the right hands. This nerf will only affect his early game, though.
Base movement speed increased from 290 to 295
Warcry shield health is 25% stronger on your hero
Change to Sven’s Warcry has made the hero obsolete. This is an attempt to bring him back into the meta, but I doubt it will do much good.